Thursday, January 24, 2013

Daily Sketching Experiment

This week I challenged myself to do a sketch a day. I succeeded and it was a lot of fun! Unfortunately I  can't keep it up for the entire semester because there's still a lot of 3D to learn and produce, plus this semester is going to be big for working on painting/layout. At least I got some experimentation out of the way and I learned anything is possible if you have time + sacrifice everything else in the present moment to get it done. A valuable lesson which can be applied anywhere.







Sunday, January 06, 2013

Revolver - Texturing

This is my first time going in-depth texturing hard surfaced objects. On my previous models I sorta cheated by not making proper high/low poly models for the normal maps and polypainting the diffuse map. But this time I did all the steps (that I know of). It took a long time because I encountered a lot of problems, mostly from some mistakes in the modeling stage. I fixed them the best I could and finally I got the gun into UDK without any artifacts! The texturing itself could still use a lot of work (not even finished), but this model served it's purpose teaching me the workflow/ solving common issues so I think it's better to move on (plus I can re-texture whenever I want anyway).

If your computer can support it, here's the model in 3D (uploaded to p3d.in):

Diffuse + Spec + Normal Maps + model in Maya Viewport 2.0:


Wireframe:


Working in UDK:

Wednesday, January 02, 2013

Revolver High Poly Model

One of my new years resolutions is to make more 3D art and force myself to post it online. So my first modeling is a revolver because I want to learn how to create basic hard surface forms and texture metallic surfaces before getting into crazy full blow environments. There's some mistakes I didn't notice until I posted the picture so I'm going to clean up the model some more then hopefully get it textured before the end of the week.