Sunday, September 28, 2014

The Nightwatch

Tried a new trick over the weekend to make paintovers way easier. Gotta love the speed and efficiency of 3D.

I recorded a timelapse of the painting process, but there is no audio. https://www.youtube.com/watch?v=cucD3T2ftZw




Thursday, September 04, 2014

Thesis Project Teaser

I ditched my original film concept "Spirit Asylum" and a few other ideas in favour of a film noir inspired detective story set in the 1920s. There were many personal, artistic and technical reasons to make this decision. It feels like everything we take for granted in the world these days is built upon those moments in history. I've already learned a lot of what I feel are fundamental skills from just basing my work in that time period. Authentic fantasy can come after studying history and reality.

Loving Marmoset Toolbag 2 for previewing/concept design and going to use Unreal Engine 4 to output the final product. Quixel Suite is amazing too! So glad these programs come out this year and so affordable because without them there's no way my art would look this good. I want to get the final look/feel as quick as possible. The title "Project Rain" is just temporary.

Going to be a fun year for sure! Hopefully this turns out decent and gives a good rep for Sheridan's 3D films.


 Early Environments (Maya Viewport 2.0):


 Early Character Test (Marmoset Toolbag 2/Zbrush)

Fantasy Film Concept

This is another abandoned film concept I created a whole world for. The theme is still kind of interesting so I might return to this idea some day.





Summer 2014 Stuff

So I was told I have some fans out there which is sort of weird. I remember the days back at the start of college when I was discovering and being inspired by artists on the internet. Had lots of art heroes. Downloaded a new artist's work a day until I reached 1000... Those days are sadly over since I have to make my own stuff now and no matter how long I look at the cghub (RIP) galleries I managed to save before their demise, won't get better without putting in the work! Guess being a producer of stuff is a whole different feeling than being a fan, but these days are a lot more fulfilling. It's kind of cool to see how you've grown into the person you wanted to be 5 years ago, but also sort of sad those days are over.

Anyways here's some experimental art I did over the summer.